iOS Animation of A Spinning Tile – Part 1
We recently released a new iPhone game call Memory Gizmo Words and in this project we had to have an animated spinning tile. Since I had never tried to animate anything before, this turned out to be quite a challenge.
I quickly realized the first thing I had to do was break the animation into pieces and draw each frame. I started in Photoshop, but trying to get all the sizes, angles, and the perspective just right was a pain. So I gave up on that idea pretty quick.
Next, I tried Google SketchUp. Searching though the SketchUp gallery I was able to find a tile someone else had already drawn, and using the free version of SketchUp, I could easily create an animation of the tile spinning. I exported the images as PNG files, but they looked horrible. Clearly, I wasn’t going to be able to use these in a final product, but they were a good starting point.
Finally, I went back to Photoshop and cleaned up each image. SketchUp had output six images, but I only needed three of them. The first and last images were identical. The other four were just mirrored images of each other. After playing with the shading and lighting for a while I was able to modify the three images I needed into something I could use in the game.
In Part 2 we’ll open up Xcode and write the code that will make these three images start to move.


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